I took the opportunity to make use of the confusion to design a different class system. This is because I want to achieve a better transparency across servers. It now is as follows;
Quote:
S2 server;
class1 xfg xrg ufb
class2 rb4 fxo
class2+xrt lx4
class3 lx6 rac fz5
class4 ufr xfr
class6 fx2 xr2 fz2
(class10 fbm)
S1 server;
class1 xfg xrg
class2 rb4 fxo
class2+xrt lx4
class3 lx6
class9 mrt
OW server;
class9 mrt
class10 fbm
class11 fox
class12 fjr
class14 fo8
class15 bf1
GTR server
class4 ufr xfr
class5 fx3 xr3 fz3
class6 fx2 xr2 fz2
class7 fxr xrr fzr
class12 fjr
The big difference is, that if you go to a different server, the class is still the same. In the old situation that didn't match at all with each other.
Because of this, I decided to also change the required points for each class. It now simply is class multiplied bij 100 points. So, it gets harder to reach class 2 (rb4/fxo); 200 points instead of 150 but once you are there it gets quite fast to 2+ (250) and 3(00), 4(00) etcetc.
Big exception is the MRT which now requires a lot more points. I compensated that by giving it a much lower experience requirement of only 200 on the S1 server.
* At some point I maybe decide to get rid of the whole point system anyway.
----
Now that every class means the same from server to server I can further work on my plan to improve LP ranking. I managed to get LP ranking working on multiple servers now, if you are on the demo server racing, you race in the same system as when you are racing on the S2 server. Because PRISM is now also active there, I could make the web chatlog also available for this server. If everything goes to plan I will extend it also to the S1 server (and so on and on).
I think almost nobody understands what I am doing but I will try to make it clearer in the upcoming weeks