Cargame.nl http://www.cargame.nl/forum/ |
|
Safety rating system - maybe som changes should be done? http://www.cargame.nl/forum/feedback-f95/safety-rating-system-maybe-som-changes-should-be-done-t6084.html |
Page 1 of 1 |
Author: | sjoblom [ Sun Dec 30, 2012 9:12 pm ] |
Post subject: | Safety rating system - maybe som changes should be done? |
I can't understand how this safety rating system works, what parameters are involved and how is the numbers set? I was studying a little bit closer today when we had GT2 races. Since there was full grid in every races there were lots of contacts in the first corners. And I'm 100% sure I lost rating when I was hit really hard by another car !!! How can I be sure? Well at KY I was hit hard in the side by another car so it flipped me over up in the air and out in the sand. I knew my rating before the start, and it was much lover after this hit. It's also on the edge getting point deductions when get into a messy situation eg lap1 T1 .. man there's no way to avoid contact then, its just a matter of luck or bad luck how your safety rating goes then. If you start in midpack with full grid you gonna get punished for sure. Maybe CG should do a review of this system to make it more fair and sensible |
Author: | Nicce [ Sun Dec 30, 2012 11:11 pm ] |
Post subject: | |
what i understand from this Airo system is that: u loose rate even when u get hit by others, when u fail a corner and has the others see a yellow flag due to ur spin.. starting middpack in gt2 are doomed to set ur rate a drawback in T1 or T2 cause u will get hit. ps: not only in gt2 u might be out for a badluck tho. |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |