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Joske's layout 2
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Author:  -Joske- [ Fri Apr 29, 2011 4:58 pm ]
Post subject:  Joske's layout 2

Ky3 and 2 combi. Check it out.
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Author:  marcromboy [ Fri Apr 29, 2011 5:17 pm ]
Post subject: 

too much, unnecessary barriers here. especially on the bumps for the chicanes. why not using ky3 start grid / pits, instead of creating one on such a silly point right in front of a corner and having such a strange pit exit in ky2. besides this, no need to add haybales on possible overtaking spots like ky3 start/finish straight. and some corners are too tight / too many tyre objects, dropping fps a bit.

Author:  -Joske- [ Fri Apr 29, 2011 5:55 pm ]
Post subject: 

Mwa, fps is still okay, on the cruise servers you have 3000 objects.. So i think it is okay.. We can test it out. :honger:

Author:  marcromboy [ Fri Apr 29, 2011 6:17 pm ]
Post subject: 

still a lot other things which should be cleared out

Author:  -Joske- [ Fri Apr 29, 2011 6:20 pm ]
Post subject: 

Maby i will make it better when i see that somethings will go wrong, but te route on the track looks cool for me.

Author:  marcromboy [ Fri Apr 29, 2011 6:27 pm ]
Post subject: 

the route is not the problem.

if a race will be held here there is first the problem with the pit exit, which is too tight when joining the track on the chicane, and a huge problem for upcoming cars going wide there. while the ky3 pitsection / grid is not used here, but even more safer instead of having a starting point set at some useless position like 10meters before a corner.

besides this, you can already drive this layout made by pmd
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