Cargame.nl http://www.cargame.nl/forum/ |
|
Joske's layout 2 http://www.cargame.nl/forum/layout-voting-f72/joske-s-layout-2-t4152.html |
Page 1 of 1 |
Author: | -Joske- [ Fri Apr 29, 2011 4:58 pm ] |
Post subject: | Joske's layout 2 |
Ky3 and 2 combi. Check it out. |
Author: | marcromboy [ Fri Apr 29, 2011 5:17 pm ] |
Post subject: | |
too much, unnecessary barriers here. especially on the bumps for the chicanes. why not using ky3 start grid / pits, instead of creating one on such a silly point right in front of a corner and having such a strange pit exit in ky2. besides this, no need to add haybales on possible overtaking spots like ky3 start/finish straight. and some corners are too tight / too many tyre objects, dropping fps a bit. |
Author: | -Joske- [ Fri Apr 29, 2011 5:55 pm ] |
Post subject: | |
Mwa, fps is still okay, on the cruise servers you have 3000 objects.. So i think it is okay.. We can test it out. |
Author: | marcromboy [ Fri Apr 29, 2011 6:17 pm ] |
Post subject: | |
still a lot other things which should be cleared out |
Author: | -Joske- [ Fri Apr 29, 2011 6:20 pm ] |
Post subject: | |
Maby i will make it better when i see that somethings will go wrong, but te route on the track looks cool for me. |
Author: | marcromboy [ Fri Apr 29, 2011 6:27 pm ] |
Post subject: | |
the route is not the problem. if a race will be held here there is first the problem with the pit exit, which is too tight when joining the track on the chicane, and a huge problem for upcoming cars going wide there. while the ky3 pitsection / grid is not used here, but even more safer instead of having a starting point set at some useless position like 10meters before a corner. besides this, you can already drive this layout made by pmd |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |